CNxT

Overview

Date
October 2020 - March 2021

Skills 
Ritual Design, UI/UX Design, Modelling, Paper Design

Software
SolidWorks, Adobe XD, KeyShot

Grade
1st

Collaborators
Emilio Severi, Claudia Regojo, Kanya Thavanesan, Patty Lai

Role
Video production, renders, privacy and data content
'CNxT is a product-service system, composed of four appropriation and two affiliation rituals, integrated into an ecosystem of IoT products. An unobtrusive patch is worn by residents, which allows connection to their environment, including furniture and their environment. A Hub allows the preferences to be set for the user, regarding data sharing, consent, and connections. 

This system is designed to allow quicker access to feelings of ownership, affiliation, and connections into a new community in the future timeline of 2040.'​​​​​​​
CONTEXT
The future of housing in 2040 is marked by the global expansion of co-living
properties, to combat the space scarcity and loss of community in cities. Over the
previous decades, immersive technologies and the aftermath of the pandemic
have lead people to feel isolated. Within this context, a third generation of
Co-living based on intergenerational sharing (ageing population), social and
environmental impact is arising with the aim of returning the sense of “home“.
This project looks at the development of a Product Service System
aimed at improving the user experience within these 2040 shared homes.
AIM
Based on the future context and current user testimony surrounding co-living
models, two key objectives were laid out; to increase the feeling of ownership
of shared spaces in co-living residents, and to facilitate the integration of new
residents into existing communities. Additional user and customer requirements
include safety, usability aspects, durability, affordability and data privacy.


COMPONENTS
The exploded view of the model reveals the UHF RFID chip and protective adhesive layers featured in the patch, which allows its wireless connectivity and charging to the system. The pub features an impure plastic, using a recycled polymer shell. 
SYSTEM DIAGRAM
The user’s patch communicates to the furniture by sending an identifier
of the user. The furniture then communicates to the server
to see what preferences this specific user likes and the furniture
changes form or function to accommodate the user. Equally, if
the user changes the furniture height, this information is relayed to
the community server. Finally, all activities are relayed to the hub
to show the user’s a summary of their day. Equally, some furniture
will communicate to the whole community through the hub. Additionally, talking to experts, it is planned that this design will introduce a privacy-aware data layer by introducing an anti-decryption service for hub-server communication.
Click here to see the full report
Future Homes Video (2021) - Produced by Ethan Chow

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